That’s all fine and dandy, but actually managing the base doesn’t offer much. From there on they are either brainwashed or tortured into becoming your loyal and faithful personal army. You scan a soldier to see their grades in specific areas, you neutralize them, and then you attach a parachute device that magically whooshes them to the sky and assumedly right to your base. The actual collecting of the soldiers is wildly entertaining. Within the game, you can extract enemy soldiers back to your base. The weak point of the gameplay is the base management feature. Why do I need an end mission score and grade anyway? This isn’t middle school. In conclusion, I should’ve made more use of the airstrikes. There was one mission where I had to take out a high ranking officer while he was in a meeting so I found the building and bombarded his ass.
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I should not have let that be a deterrent as I only received a few S ranks anyway. Many of the support options warn you that your mission grade can only be as high as an A if you use them. A vast array of options much to the chagrin of a stealth purist. You can call in a support attack chopper. You can call in air strikes, change the weather to make it rain if you have money to waste. There’s a lot of support elements the game allows you to use like requesting gear supply drops. Your first buddy is a horse, then you get a dog, the silent sniper assassin Quiet, and a weaponized mechanical machine called “Walker Gear”. The buddy system was one of the better gameplay features that allowed you a virtual friend to assist you in your missions. Nor was the sniper rifle all that great when all the guards started wearing helmets or armor. I’ll unhappily admit the silenced sniper rifle wasn’t all too silent. I preferred a silenced pistol and a silenced sniper rifle as my two weapons of choice. MGS5 has a vast array of weapons, gadgets, vehicles, and boxes.
Yahtzee metal gear solid v review series#
Each series brings its own set of rules and challenges to the table, but they’re ultimately all quality stealth series. As a fan of games such as Hitman and Deus Ex, MGS5 is on par from a gameplay perspective. On gameplay alone, MGS5 is a game worth your money if you enjoy stealth infiltration. There are the typical boss fight missions with one that was particularly frustrating. The Phantom Pain is most enjoyable when missions are focused on infiltration, which most missions are. There’s a steady progression through the campaign as missions and enemies become more challenging. The gameplay was optimized for stealth but was diversified with numerous options. I also felt more plugged into the core story. MGS5 delivered on my desire for shorter cutscenes and more action. Ultimately, MGS4 wasn’t a memorable experience and I rather see it as a blur with preposterous 20-minute cutscenes. The game was universally praised for its gameplay. To be fair to MGS4, I played it many years post its 2008 release date. I found Guns of the Patriots to be a laborious experience from a story perspective with gameplay that was good for a stealth-action shooter.
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It’s important to have game designers who can express their freedom of creativity, whether the result is good, bad, or average.įor context’s sake, the only Metal Gear I’ve played prior to The Phantom Pain was Guns of the Patriots which I beat. Kojima has went built its own embedded history while adding supernatural elements. Call of Duty and Battlefield have had their shock value moments, but they exist within the confines of Clancy-esque fantasy warfare. Imagine if Call of Duty or Battlefield had a character that breathes through her skin, wears only a swimsuit and fishnet leggings, teleports and brutally murders people, AND the camera will have no quarry taking some slow panning shots of her ass and breasts. Other major video game franchises can’t do what Kojima does with Metal Gear. Tarantino and Kojima have moments only they can get away with, and we accept it because we chalk it up to their accentuate directing style. I say Tarantino because Tarantino is the first director that comes to mind when you think about a director who will create scenes and characters and interactions that are bold. Hideo Kojima, the brainchild of the Metal Gear series, has created a Tarantino-esque mystique surrounding his pinnacle series. It’s not that the game suggests you make your own soundtrack as you go, but it’s one of those nice touches you discover is available as you play through the game. There aren’t any games I know of that during an intense battle against a squad of teleporting sharpshooting bikini-clad super sub-human soldier sniper women, you can open up a cassette player and fight them off while Rebel Yell, Maneater (Hall and Oates), or The Final Countdown plays as your soundtrack.